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“Noddy” the Monster (geo nodes detailer)

I’ve made a node setup to automatically detail low detailed mesh.
It masks mesh by cavity, and adds different types od displacement, also you can bake mask for texture painting.

Main render

Main render

Basic mesh

Basic mesh

Subdiv (with some detail on torso)

Subdiv (with some detail on torso)

Node engage

Node engage

Baked mask

Baked mask