As usual, I didn’t have a specific sketch or plan for this project, although I knew I wanted to make a female character in a “giger/beksińsk’ish” style. I practically did not use reference images, except for the beginning, for the facial anatomy.
Of course, due to the subject matter, the anatomy is not 100% human.
No UV, mostly vertex colors with some procedural textures and geometry nodes.
Made in Blender Sculpt-dev 3.1.0, 3.3.0 alpha and 3.1.2 stable.